July 22, 2017 0:00 CNDY CRSH Playing with Shaders in Octane. I watched the “Geoboil” tutorial by Dobromir Dyankov, where he shows how to procedurally generate a geoboil setup, that normally would be achieved in Houdini, in Cinema 4d cinema4d octanerender motiongraphics candy goprocedural adobe progressnotperfection